Based on the comments on the YouTube post, I noticed that many viewers were expecting a demo gameplay of Sekiro: Shadows Die Twice. The video post depicted just an interview about the game and gameplay.
This is what I learned:
- The game’s world setting was imagined from Japan’s history, the Sengoku Period.
- SEKI means one arm, RO means wolf, but SEKIRO is not the protagonist’s name.
- SHADOWS is Shinobi, another word for Ninja.
- DIE TWICE means you’re gonna die a lot.
- The protagonist is a nameless Shinobi who is sworn to protect this special 10-year-old lord.
- The Shinobi’s prosthetic has tools that can be equipped to it.
- The combat gear is your prosthetic and your katana.
- This game has a few similarities with Dark Souls: the game is difficult, the game’s world structure is closest to the very first Dark Souls, and the game has a familiar experience as in Dark Souls.
- Gameplayers pain (which results in the rage-quit feeling) was never the developer’s intent; the game’s difficulty is more for a sense of achievement.
- This game is not Tenchu because it would be as if FromSoftware is copying what another developer did.
- The inspiration of this game is from wanting an original game to be based on and related to Japan’s early history.
- The protagonist character that you see in these clips is a set character.
- Customization upgrades would be to the prosthetic.
- Progression through the game is decision-based.
- You can use resurrection as a tool, but this has limitations, and the game will not be easy because of the ability to resurrect.